Impoting a fbx from blender results in dispersing of mesh and non

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Impoting a fbx from blender results in dispersing of mesh and non

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While importing a house made in blender with Archipach, the following problems occur : The various mesh gets separated after importing. The holes made like the doors are inaccessible to the third-person controller. I’m using Blender 2.93 to export the model to .fbx and Unreal engine 2.26.2 to import the same. Please help me, it’s really urgent and necessary.

Impoting a fbx from blender results in dispersing of mesh and non

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